![]() Range in automatic mode is 224 tiles (7 chunks) in manual mode, 560 tiles (17.5 chunks). Manual fire can be ordered on unexplored areas shells will explore all chunks they travel across (but no surrounding chunks). Targeting remotes show the number of fire-ready (loaded and, for wagons, stationary) artillery pieces in range of cursor position when held. In manual mode, an artillery targeting remote is used to point-and-click anywhere in the world, map, or zoomed-in map each click corresponds to one shell delivered to that location, so long as any working artillery turrets and / or wagons are in range. Automatic mode can only target enemy structures (spawners and worms), not mobile units (biters and spitters) shells do, however, damage mobile units in the vicinity of impact normally. ![]() In automatic mode, they function much the same as other turrets, automatically scanning for valid targets within range and firing on them. There are no special limits on how many may be built or where and, being ammunition-based, these turrets do not require electric power to operate. Artillery turrets have a massive range, outranging other fixed fortifications by a factor of 10 or more.
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